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Chasys Draw IES Help:


TextArt Tool
 

 

This tool allows you to add plain and decorative text to your images. It acts as a launching pad for the TextArt engine. Before you can input text, you need to select a region for the text to go into. You do this by clicking a start and end point. You then confirm this selection by right-clicking or pressing Enter.

Once you select the region to apply text to, a new layer containing the text will be created and you will be presented with a dialog box where you can change several parameters; this is the TextArt editor.

Did you know... that all text in Chasys Draw IES is fully re-editable? Chasys Draw IES is one of the very few image editors that allow you to fully re-edit styled text in existing images.

 

The TextArt Engine

TextArt is the decorative text engine used by Chasys Draw IES. TextArt supports texturing, selectable styling and arbitrary rotation, all fully re-editable even after the application has been closed and reopened. TextArt allows you to work with text within Chasys Draw IES as you would in an advanced word processor, giving you unmatched flexibility and freedom. TextArt also applies text cosmetics to the rendered text - a series of image processing operations (one of which is super-sampling) that are performed by the graphics engine on the text to improve its appearance. Cosmetics can greatly improve the appearance of text, especially at small font sizes, therefore allowing you to work at lower resolutions.

 

Chasys Draw IES Artist accepts formatted content from Microsoft Word and other office and publishing software. Just copy the content from Word and paste as a new layer in Chasys Draw IES Artist. See Smart Content Acquisition for more information.

 

The TextArt Editor

This is the interface through which you manage and edit text in Chasys Draw IES. Shown in the same clip is sample text being rendered using the interface.

The interface looks complicated, but it's actually very simple once you understand it. At the top you have the area for entering text, below which you have the drop-down combo for the font you intend to use. Below that is a row of buttons for basic text formatting (bold, italics, underline, strikeout, left-align, center, right-align, justify, vertical-centering, word-break, and cosmetics). Below these, you have combos for text size and line spacing, buttons for insert symbol, fit-to-text, and text-to-path. Below those, we have a slider text rotation. They all do exactly what you'd expect them to do.

The lower half of the dialog box is a bit more complicated. It has three combo boxes with sliders next to them. The first combo-box defines the fill-style, which controls how the text is painted, e.g. with a flat color, a gradient, or even a pattern such as the "grandma's flowers" in the sample above (see Watermark Tutorial for another example). The sliders next to this combo-box set the parameters of the fill-style, such as intensity, and the second combo-box sets the texture or pattern to use if required. The third combo-box sets the render-style, which determines the post-processing applied to the final text, such as adding a drop-shadow or a reflection.

You may insert special characters such as the µ or £ sign by clicking the Symbol button (first button from the lower left corner). Just scroll down till you find the symbol you want then click the OK button to use it.

The current layer may be resized to fit the text by clicking the Fit to Text button (second button from the lower left corner).

 

 

These are the Tool-box, Palette and Layers windows, respectively. For help on how to use them, consult the User Interface article.

 


 

Copyright © John Paul Chacha, 2001-2017